Zero cogging doesn’t sound like a revolutionary concept. But the more time I spend in this industry, the more I think it might be.
I came to ECM from companies like Honeywell, Johnson Controls, and Siemens. The motor specification problem was one of the first things that struck me when I got here.
Robotics is moving closer to people. Cobots on factory floors. Prosthetic knees, elbows, and shoulder joints built for the next generation of mobility. Gaming and haptic devices where the whole point is that the machine feels like an extension of your hands. Rehabilitation equipment that must earn a patient’s trust rep by rep. In all these applications, the motor isn’t just a component. It’s the thing the human feels.
The motor most engineers specify wasn’t designed for this
Most motors were designed for industrial environments. Precision mattered. Proximity to people didn’t. The specifications that defined them came from a world where the motor lived inside a machine, behind a guard, away from human contact. That world is changing fast.
Zero cogging: the short version
ECM’s Research & Development Team, led by CTO Steven Shaw, Ph.D., recently published ECM100, a technical application note on air core motors for haptic applications. There’s a mathematical framework in there that does a thorough job of explaining the physics. I’ll be honest: it lost me around equation three.
But the plain English version is this. Because there’s no iron in an air core stator, there’s no magnetic sticking as the motor rotates. The motion is smooth across the entire operating range, including the slow, low-torque moments where a person is most likely in contact with the machine. That property is zero cogging, and it isn’t tuned in after the fact. It comes from the physics of how the motor is built.

What zero cogging actually changes
In a gaming or haptic device, it’s the difference between force feedback that communicates something real and feedback that just pushes back. Anyone who’s used a high-end sim racing wheel versus a budget one knows exactly what I mean.
In a prosthetic limb, quality of motion determines how a device feels across a full day of use. Fatigue, comfort, and the user’s confidence in the limb all follow from it. ECM has worked on prosthetic knee and shoulder systems for next-generation mobility applications. The differentiating factor in those projects, every time, is quality of motion.
In a cobot, smooth and predictable motion is what makes a shared workspace feel collaborative rather than something you work around. In exercise and physical therapy equipment, a motor that responds naturally makes the difference between a user working with the machine and fighting it.
The video below shows some customer highlights and testimonials:
There’s also a financial case
Motor architecture is rarely the first line item a CFO or P&L owner focuses on in a product program. It probably should be. The choice made early in the design phase has a measurable effect on development cost, time to market, warranty exposure, and the long-term cost of ownership of the platform. We’ve worked through that analysis in detail with a number of customers, and the results consistently justify a closer look.
If that conversation is relevant to your program, reach out directly.
The engineering data is there if you want it
Steve’s ECM100 paper covers all of this in detail, including the parts that lost me. If you’re an engineer, you’ll want the full version. It’s at pcbstator.com/whitepapers and it’s worth your time.
The future of robotics isn’t just about what robots can do. It’s about how they move when a person is in the room. That’s a motor problem, and air core technology is increasingly the answer the industry is landing on.
Read ECM100: Air Core Motors for Haptic Applications at pcbstator.com/whitepapers
Questions on the business case? Connect with Mike: mfischer@pcbstator.com